Sigil and the doorway to nowhere

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

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Dwarf Fortress Succession Game: Bookglow: The Comedic Barricade
This Adventure log is temporarily being repurposed to house a record of the events in a succession game of Dwarf Fortress.

We have arrived. After a journey from the Mountainhomes into the forbidding wilderness beyond, our harsh trek has finally ended. Our party of seven is to make an outpost for the glory of all of Zefon Goden. At least that’s the official party line. In actuality several dwarves are officials who made some poor political choices a little to publicly. They hired the other three of us to aid them in their exile. Already I am regretting the decision. Bookglow will probably be the death of us all.

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DF: Take Three

Well, the first attempt there was a chasm all the way to the lowest Z-Level. Before the wagon had even been disassembled Antmen and Batmen boiled out of the caves, flew up and slaughtered Evan and one of the hapless nobles. So I started another game. Finished year one. Got a LOT accomplished. Sealable fortress with a small outside courtyard. The start of a ridiculously dangerous housing project. Forging of Iron items well under way. Hell could have started in on steel if we wanted. 20 dwarves, one of which was already possessed, though he only made an awesome crown. So anyways, spring hit last night and I new I wasn’t going to be up to writing up the first year at 4am so I saved it, and went to bed. Low and behold, I get up this morning and load it up for reference for my writeup, and the data is corrupted. Fudgenuggets.

Third time is the charm, right?!

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Dwarf Fortress: Rinulolon Intensegears

So these nobles made the king of Kantulon look bad by suggesting a hypothetical economy based on coins would be superior to our current system. In a pique of charitableness he gave them the opportunity to prove it. Unfortunately for Aaron, Evan and myself, we’ve been hired to help them accomplish this.

We have arrived. Hopefully there is enough time to delve secure lodgings ere the alligators get hungry.

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Intensegears 2

So we’re halfway through spring and things are going better then we have any reason to expect. The forge is up, we’ve got an axe now, and Evan is working on making us some more picks. Everyone else has been jealous of Alath, as she’s the only one who has been able to mine. Our stores are holding out, and the gardens are just going in. Hopefully we’ll have a first crop well before we run out of alcohol or anything less important.

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Intensegears 3

Summer has arrived. The still is in production, our underground farm is growing food fast enough to feed us all with excess left over even after producing enough alcohol. Aaron has started work on beds so we can actually sleep comfortably, as well as some barrels to hold all the alcohol Yanni is brewing. Our miners have started excavating down to look for some fine seems of rock with which to make metal weapons and armor. We also need rocks to build a wall. It would probably be easier to just relocate everything underground, but the nobles insist we should have some of our settlement open to the sky. Whatever, as long as they put in a solid dwarfsweek of work like the rest of we’ll do things their way.

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Intensegears 4

So Autumn is here. Damn time flies. The housing project is well underway. In fact it was going so well we forgot entirely about trade. When the caravan showed up we fed the liaison a line about our stores being really deep underground, and it would take us a bit to get the goods up to the depot. Thankfully he bought the story. We proceeded to build a craftdwarfs workshop as close as we could w/out arousing suspicion and Alath took a break from mining to turn out as much trinkets as she could at top speed. They’ll probably mostly be crap, but we can’t have the king thinking we’re out here twiddling our thumbs. He doesn’t need to know we’re putting our comfort first, and making a workable economy second. Hell, if we do prove the noble’s idea is workable, things could well be worse for us. Oh damn, there’s the liason again. Hey! Hey, don’t stop, come down here I’ll show you the gardens, and we can get a drink and talk. No there’s nothing interesting going on in there.

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Foiled again

Well apparently that build of Dwarf Fortress had a bug, and didn’t save properly. Crap.

Now starts the tale of the fortress Windmirrors, and the dwarves with The Big Tools. With any I’ll actually be able to save this time and we can actually do this succession game.

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For the glory of Mestthos Tat

We have arrived at WIndmirrors. There are rumours of cougars. More as we have time.

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Summer is here.

It’s now Summer in Windmirrors. We’ve got a fair bit industry going, but this place is so damn flat. Also the rock is pretty much crap. Reg found a bit of sphalorite, but nothing really that we can turn into weapons or picks or armor. Mostly just a lot of shist. We need to either get some defenses up, or train up a militia of some kind. It won’t be long until the caravans come. Hell we have go to start making some crap to trade with them.

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