Sigil and the doorway to nowhere

Time to pass the torch

Well spring is here. The first floor of the apt. complex is nearly done, and the basics of the second are in place. Whoever designed this building is an idiot. Any dwarfgineer knows that corners are the most difficult part of a vertical building to build, and he’s designed the building with double the requisite number.

Also we have a complete lack of military, jack for weapons thanks to the lackluster mineral yields of the area, and a growing pet problem. The next manager certainly has their work cut out for them.

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Winter has come.

Winter has arrived. We managed to do a bit of meager trade with the caravan from the mountainhome. Hopefully the fact we left them with a vastly superior bargain will make them bring us some nice metal next time. We need it, this land is severely lacking.

Our wall is complete. We’ve got a few cage traps setup at the only entrance. Hopefully that will discourage any casual theives whilst we train up a military. I’m going to leave that to my successor. I have started building an apartment building for the dwarves. Hopefully I can get at least the first couple floors done soon, this sleeping on the ground is getting old.

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First Autumn in Windmirrors

The wall is almost up. Maybe we can get it done before the caravan gets here. There are sure to be filth and vagabonds not far behind. We’ve now dedicated two dwarves to coring the mountain, looking for metal producing ores. Still no luck. Maybe this is a bad site.

Yanni had been disappearing for days on end. We finally found out he was building a still. He agreed to bring it back to the fortress on the condition that we wouldn’t beat the living daylights out of him. Of course we don’t mind a still here. And it’s totally legal. What was she thinking?

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Summer is here.

It’s now Summer in Windmirrors. We’ve got a fair bit industry going, but this place is so damn flat. Also the rock is pretty much crap. Reg found a bit of sphalorite, but nothing really that we can turn into weapons or picks or armor. Mostly just a lot of shist. We need to either get some defenses up, or train up a militia of some kind. It won’t be long until the caravans come. Hell we have go to start making some crap to trade with them.

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For the glory of Mestthos Tat

We have arrived at WIndmirrors. There are rumours of cougars. More as we have time.

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Foiled again

Well apparently that build of Dwarf Fortress had a bug, and didn’t save properly. Crap.

Now starts the tale of the fortress Windmirrors, and the dwarves with The Big Tools. With any I’ll actually be able to save this time and we can actually do this succession game.

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Intensegears 4

So Autumn is here. Damn time flies. The housing project is well underway. In fact it was going so well we forgot entirely about trade. When the caravan showed up we fed the liaison a line about our stores being really deep underground, and it would take us a bit to get the goods up to the depot. Thankfully he bought the story. We proceeded to build a craftdwarfs workshop as close as we could w/out arousing suspicion and Alath took a break from mining to turn out as much trinkets as she could at top speed. They’ll probably mostly be crap, but we can’t have the king thinking we’re out here twiddling our thumbs. He doesn’t need to know we’re putting our comfort first, and making a workable economy second. Hell, if we do prove the noble’s idea is workable, things could well be worse for us. Oh damn, there’s the liason again. Hey! Hey, don’t stop, come down here I’ll show you the gardens, and we can get a drink and talk. No there’s nothing interesting going on in there.

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Intensegears 3

Summer has arrived. The still is in production, our underground farm is growing food fast enough to feed us all with excess left over even after producing enough alcohol. Aaron has started work on beds so we can actually sleep comfortably, as well as some barrels to hold all the alcohol Yanni is brewing. Our miners have started excavating down to look for some fine seems of rock with which to make metal weapons and armor. We also need rocks to build a wall. It would probably be easier to just relocate everything underground, but the nobles insist we should have some of our settlement open to the sky. Whatever, as long as they put in a solid dwarfsweek of work like the rest of we’ll do things their way.

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Intensegears 2

So we’re halfway through spring and things are going better then we have any reason to expect. The forge is up, we’ve got an axe now, and Evan is working on making us some more picks. Everyone else has been jealous of Alath, as she’s the only one who has been able to mine. Our stores are holding out, and the gardens are just going in. Hopefully we’ll have a first crop well before we run out of alcohol or anything less important.

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Dwarf Fortress: Rinulolon Intensegears

So these nobles made the king of Kantulon look bad by suggesting a hypothetical economy based on coins would be superior to our current system. In a pique of charitableness he gave them the opportunity to prove it. Unfortunately for Aaron, Evan and myself, we’ve been hired to help them accomplish this.

We have arrived. Hopefully there is enough time to delve secure lodgings ere the alligators get hungry.

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